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Robotek snes
Robotek snes









I make loads of menu errors in that version. Whatever it is, it takes longer for me to gain control in the menu and it really really screws with my menu navigation/timing. It either has an extra line of text or slower text or something. The Japense version also has one extra cutscene which lasts for ~18 seconds, and it has something different in the menu. So I don't think it matters that the text is done being written sooner because the cutscene itself isn't done playing. The Japanese version does have less text and it makes the dialogue more bearable, but I think the cutscene length is based on the actual video and not the text. I didn't time out every cutscene and all that because I don't care enough and text differences don't quite count for obsoletion on SDA. First, I think the times might be slightly comparable. I did this run on the US version despite having the Japanese version (thanks, Exo!) for a variety of reasons. This run beats that old run by ~48.5 minutes! Despite all the shortcomings and bad luck in this run, I think this is a very solid time that will stand for awhile. Since then, I have been revising the route almost constantly, and have only really settled on a final route a few weeks before I did this run. It was a rather slow run, but it had some pretty sound strategies for being the first ever speed run of this game. I first did a speed run of this back in 2010, and it clocked in at around 4:35 and some change.

robotek snes

I think when I finished this run I had been playing Robotrek for 11 hours or so. I even practiced before I moved! Go figure! This run came at the end of a somewhat long session of attempts (I did a handful on the previous day too). I had no internet and all of my belongings were in a truck en route to my apartment, but I fortunately thought about this ahead of time and packed my SNES, DVD recorder, TV, cables, and laptop in my car so I could try to pound out attempts of this. I did this speed run on the weekend after I moved into my new apartment. The disk swap is not counted in the timing so I could have just edited out the swap when I spliced the two disks' footage, but I left it in anyways. The disk swap happened at ~1:58:04 in the video. To swap disks, I opened the menu, stopped recording, put in a new DVD, began recording and resumed the run.

robotek snes

Also, this run was done in one sitting, but was recorded on two DVDs because I can only record 2 hours of footage per DVD.

robotek snes

It isn't very interesting, but it definitely has information in it. I cover nearly everything I could ever say about this game in that commentary, so I recommend listening to it if you are actually interested in the route/strategy used in this run. I hope you enjoy it, Tom! :Dīefore I get too deep into these comments, I should note that I recorded audio commentary on the day after I completed this run. We can't thank him enough for his generous donations (these raised a LOT of money!), and he is an avid Robotrek fan, so dedicating this run to him is the least I can do. He has even more prizes planned for this year's AGDQ (AGDQ2013) which promise to be just as amazing.

robotek snes

He is an incredibly talented metalworker, and has given some incredible prizes to us (for free!) to offer as prizes at AGDQ. This run is dedicated to Tom Folino, who has contributed his talents to AGDQ. As always, thanks to everybody else who supported me during my ~2 year period of planning for this run. Another huge thanks goes to the guys who made the Robotrek guide on hook-shot ( ), because that was an incredible resource for me to use while routing this game. ^_^ Additionally, I need to thank lich for his help in planning this run, Omnigamer for investigating the game mechanics and RNG for me, Rakuen for putting up the bounty for a run of this, and Exo for letting me use his name (and for buying Slapstick for me!). Thanks to everybody at SDA for everything they continue to do for all of us! I really appreciate having a place to submit my runs.











Robotek snes